Welcome to

Projects:

Design you own business card, photo calendar or photobook. Superior quality, good price!
Design your own Dungaree! (soon)
PICI Fantasy Console
#fantasyconsole
(soon)
Robotics projects
#robotics
(soon)

Latest Stuff:

2021 March 6.
#shader

Old school fire effect, remember DOS navigator's fire screen saver? (Back in the day, I used to make this effect in a DOS com file, in 256 bytes) #shader #fire #dos #retro #oldschool #pixelart
2021 March 5.
#shader

I made a #c64 screen #shader in shadertoy. Copied from here and there, this tries to emulate an NTSC TV, with fringing artifacts, chroma subsampling, and the overall "feel" of the TV screen.
2021 March 1.
#devlog

A yet-untitled honey-stealing, running-from-#bees #bear #retro #pixelart game, testing out my #fantasyconsole with virtual joysticks. Now works on mobile too. #indiedev #gamedev #hungame
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2020 December 29.
#devlog

I ditched the 3 color #palette, and extended it to 14 colors. I made some #pixelart tiles and sprites with them, the next step is maybe to use my secret #virtualconsole (with nice crt/glitch effects and chiptune sounds) to make a #2d #roguelike, or something like that. #indiedev
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2021 March 6.
#game

Go to places, Get the loot. On a character video terminal. Made in 72 hours for Ludum Dare 47. Might be finished later, after the jam, and some sleep!

Older Stuff:

2020 October 25.
#devlog

I really dig #ps1 style, the dithering, the fixed point wobble of triangles. This is made in #blender, rendered in #babylonjs, #webgl. (with some shaders, ammo.js physics) I don't think anything will be ready to the #hps1jam, maybe I send in a tech demo or something!
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2019 September 10.
#code

A little #webgl code golfing for #codepenchallenge. #5lines, but with #1line of #HTML,#CSS and #JS
2018 September 22.
#devlog

The humble beginning of my #lowpoly #horror game with #time rewind mechanics, #psx #lofi style with vertex rounding distorsion, crt filter, palette color etc. Thanks @babylonjs team for the #webgl engine! Maybe THIS will be the one I finish and publish :D
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2018 February 21.
#devlog

I think the CRT filtered most of #psx #rendering errors like lack of texture filtering,goraud shading.That's why it looks GOOD on a real screen,no AA nneded. So the shader is ready.(With/without shader)Also I planted 160 trees. :D #webgl #babylonjs #retro #indiedev #lowpoly
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2018 February 10.
#devlog

I created my hand-drawn #truetype #font "Keresd Bandikát" (Hungarian pun for Crash Bandicoot hehehe :D). It will be used in my Crash Tag Racing clone (#psx style!) #font #retro #indiedev #gamedev #screenshotsaturday
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2017 April 25.
#game

Finished... it's 2:51 am here I think it's not bad, playable, even fun. A Game. It's a thing :D #LDJAM
2017 April 22.
#devlog

My assets are getting ready :) #LDJAM #screenshotsaturday #indiedev #gamedev #nonviolence
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2017 March 4.
#devlog

A goblin is taking shape... #maquette #indiedev #gamedev
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2014 December 8.
#game

Its 3am here. Completed my #LDJAM entry. And Ido not feel tired, It was so much fun! Twin-stick shooter! NES palette,scanlines,vignetting.
2014 August 24.
#game

My game is finished: Connect Home at Ludum Dare 30 / Done, so tired now... I half sleep as i write #LD30 #LD48